CompendiumLD stencils and node types
This page summarises the nodes that CompendiumLd provides for creating maps or models of learning designs. You can also view this information full page, or in Pdf.
- Core learning design stencil
The learning design stencil contains nodes for creating models of learning activities. - Sequence mapping stencil
The Sequence mapping or swim-lane stencil contains nodes to help the designer layout maps of learning activities. - Conditional stencil
The Conditional stencil is intended to express conditions of the type “if X then Y else Z” within a design, as a means of including different learning pathways within the design. - Standard nodes
a set of nodes used for applications such as issue mapping in meetings abd requirements generation and analysis.
Core learning design stencil
The learning design stencil contains nodes for creating models of learning activities.
|
|
Node name | Icon | Description |
|---|---|---|---|
| 1 | Activity |
|
CompendiumLD’s Activity node is based on Compendium’s Map node. Double-clicking a map node opens it to reveal the map’s contents. The contents can be any combination/layout of any of CompendiumLD’s nodes and links, unless the Activity is a newly created node in which case it will be empty until other nodes and links are added. Learning design specific functions provided by Activity node’s include a specific menu available via a mouse right-click and a display of timing information. |
| 2 | Learner Output |
|
The Learner Output node is intended to represent material that a learner creates during a learning activity. When the user creates a Learner Output node they are prompted to choose the way it will be assessed from: ‘formative’, ‘summative’, or ‘other’. The icon displayed depends on the choice made:
|
| 3 | Learning Outcome |
|
The Learning Outcome node is intended to represent a learning outcome, and be linked to a leaner’s task or activity. |
| 4 | Resource |
|
The Resource node can be used to represent a document,
video or any other object that the learner utilises during a learning
activity. It is intended to represent resources which do not yet exist, but
which the designer plans to implement. If a resource does already exist in
some form at the time the activity is being designed (e.g. a draft Word file
or Image) it may be dragged and dropped onto the Activity instead of using
this Resource node. These existing resources will be represented on the
Activity map by a standard icon e.g. |
| 5 | Role |
|
The Role node is used to represent actors (e.g. students and tutors) who play specific roles in the Activity being designed. When the users create a Role node they are prompted to choose from: ‘Student’, ‘Tutor’ or ‘Other’. The ‘Other’ role may be used to model practice based support roles for example. |
| 6 | Stop |
|
The Stop node is used to represent the point the activity finishes for a particular role player. For students, all the learning outcomes linked to the activity should have been addressed by the time the student reaches this node. |
| 7 | Task |
|
The Task node is used to represent an action performed by an actor (usually either a student or a tutor). |
| 8 | Tool |
|
The Tool node is used to represent a tool in a learning activity. Tools are utilities which actors use to create outputs or to interact. When the user creates a Tool node the are prompted to choose one of ‘Blog’, ‘E-portfolio’, ‘Forum’, ‘Instant messaging’, ‘Podcast’, ‘Simulation’, ‘Virtual World’, ‘Wiki’ or ‘Other’. Typically a tool node will be used to link a Task performed by one actor (e.g. a student) with another Task performed by a different actor (another student or a tutor), and/or with an Output node. There is also a help option on the menu presented to enable the user to a select the tool type. Selecting this opens a web search of selected sites known to contain information about tools and learning design, see e.g. this example search for ‘wiki’. |
Tip: when the learning design stencil is open and visible, you can create nodes by holding down the ‘Alt’ key and typing the number shown in the left hand side column in the table (e.g. Alt-1 to create an ‘Activity’ node).
Sequence mapping or swim-lane stencil
The Sequence mapping or swim-lane stencil contains nodes to help the designer layout maps of learning activities.
|
|
Node name | Icon | Description |
|---|---|---|---|
|
|
Sequence map |
|
This is an activity map with the nodes below already laid out to get you started quickly. |
|
|
Date/Time schedule marker |
|
This is used to indicate a particular time and/or date during a learning activity e.g. ‘week 3’ or ‘2nd hour’’. |
|
|
Intent and challenges |
|
A design should look to capture or express what the designer is aiming to achieve pedagogically when creating a design and what they consider to be the important challenges to learning presented by objects or associations between objects elsewhere in the design (for example, the common challenges experienced around teaching magnetism, or the common problems of wikis). During design, populating this column should help the designer better understand the key pedagogic design problems; after design it may help them determine the closeness of fit between their initial intent and actual solution. |
|
|
Learning output |
|
The output may be anything from a written assignment to a subtle observation of behaviour. The outputs of learning, may be for student’s future use, for summative or formative assessment, for research, for evaluation (can better use be made of outputs by students or teachers), for workload planning, or for quality/teaching assurance purposes. It is only from the outputs of learning activity that a teacher will know if learning outcomes (an aspect of what is to be learnt) have been met. |
|
|
What is to be learnt |
|
A design should clearly show what the designer is anticipating the student will learn. There is widespread consensus that learning outcomes, or objectives, are central to any design. Although there are varying ways of classifying learning outcomes, they will commonly include knowledge and understanding, skills and attitudes and may be expressed as specific objectives appropriate to individual activities and/or broader outcomes of the unit of learning. |
|
|
Student activity |
|
A description of what the student is asked to do during the learning activity, or of what is thought that they actually will do. |
|
|
Media and tools |
|
The tools and media used to deliver resources to the students. See ‘Student resources’ below.
|
|
|
Student resources |
|
A description of the semantics and meaning of material to be delivered to students. It is to be delivered via the media and tools . Examples include a description of a theory, which could be delivered in a printed document, in a web page, via a simulation, or in a combination of these three media and tools. |
|
|
Support roles |
|
Support will likely include the teacher but can also include others involved in the learning such as work based mentors, student support services or, indeed, other learners. |
Conditional stencil
The Conditional stencil is intended to express conditions of the type “if X then Y else Z” within a design, as a means of including different learning pathways within the design.
|
|
Node name | Icon | Description |
|---|---|---|---|
|
|
Condition |
|
The Condition node is used to express a condition that
affects a student’s path through a learning activity. It can be used to show
conditions that must be true or false, typically expressed as a question e.g.
“Student passes formative test?” or “Student prompted to redraft essay?” |
|
|
True |
|
The true node is used to show the path that is followed if the condition is true. |
|
|
False |
|
The false node is used to show the path that is followed if the condition is true. |
Standard nodes
Compendium (the tool upon which CompendioumLD is based) includes a set of nodes used for applications such as issue mapping in meetings; requirements generation and analysis; meeting management (agendas, minutes); action item and issue tracking; requirements management; classification; management templates; testing and reference databases. These can also be used in CompendiumLD e.g. for adding notes or raising questions about design decisions.
|
|
Node name | Icon | Description |
|---|---|---|---|
|
? |
Question |
|
Ask a question or raise an issue. |
|
a |
Answer |
|
Provide a possible answer to a question. |
|
m |
Map |
|
(a) Create a “picture” of the relationships between ideas (b) Group questions and ideas together in meaningful clusters (c) Create associative links between nodes. |
|
l |
List |
|
(a) Create a sortable list of nodes (b) Hold the results of a search (e.g. create a catalogue of items) (c) Create a collection of nodes that don’t need to be linked with each other (via associative links). |
|
+ |
Pro |
|
Support an idea. |
|
- |
Con |
|
Argue against an idea. |
|
r |
Reference |
|
Bring in a link to an external file (such as a spreadsheet, picture or document) or drag and drop the file directly onto the map. |
|
n |
Note |
|
Provide extra information about another node or the current view |
|
d |
Decision |
|
Resolve a question ± link it to an idea, or right-click on idea to change directly to a decision node. |
|
u |
Argument |
|
Present a general argument, usually in response to an answer or position. |
Tip: you can create these nodes by typing the shortcut keys in the left hand side column.
