CompendiumLD stencils and node types

This page summarises the nodes and icons that CompendiumLd provides for creating maps or models of learning designs. These nodes and icons are grouped into several stencils according to their purpose.

  • Core learning design stencil
    The learning design stencil contains nodes for creating models of learning activities.
  • Sequence mapping stencil
    The Sequence mapping stencil contains nodes to help the designer layout maps of learning activities in "swim lanes". It includes headings for each "swim-lane" in a sequence map, and a template containing a pre-arranged layout of these swim-lanes.
  • Conditional stencil
    The Conditional stencil is intended to express conditions of the type “if X then Y else Z” within a design, as a means of including different learning pathways within the design.
  • Standard nodes
    a set of nodes used for applications such as issue mapping in meetings and requirements generation and analysis.

Core learning design stencil 

The learning design stencil contains 8 nodes for creating models of learning activities. The 8 nodes are shown in the picture below, which illustrates how nodes for related purposes share similar visual characteristics. A more detailed description of the intended purpose and functionality of each node given in the node details table.

Image showing CompendiumLD's core learning design icons

CompendiumLD's 8 learning design node icons and their functions

Learning design node details: a description of each node's purpose and functionality

Tip: when the learning design stencil is open and visible, you can create nodes by holding down the ‘Alt’ key and typing the number shown in the left hand side column in the table below (e.g.  Alt-1 to create an ‘Activity’ node).

 

Node name Icon Description
1 Activity

Activity node icon

CompendiumLD’s Activity node is for laying out maps of learning activities. Double-clicking an Activity node opens it to reveal the Activity’s contents. The contents can be any combination/layout of any  of CompendiumLD’s nodes and links (if the Activity is a newly created node it will be empty until other nodes and links are added). Learning design specific functions provided by Activity node’s include a specific menu available via a mouse right-click on the white space background of an Activity map. Using this menu you can display e.g. timing information for the activity.

The "Doing more with CompendiumLD" slideshow explains how to add timing information.  

2 Learner Output

Learner output node icon

The Learner Output node is intended to represent material that a learner creates during a learning activity.

When the user creates a Learner Output node they are prompted to choose the way it will be assessed  from: ‘formative’, ‘summative’, or ‘other’. The icon displayed depends on the choice made, i.e.

summative assessment: Summative assessment node icon , formative assessment: Formative assessment node icon  , or 'other’ type of assessment: 'Other' assessment node icon .

3 Learning Outcome

Learning outcome node icon

The Learning Outcome node is intended to represent a learning outcome, and be linked to a leaner’s task or activity.

4 Resource

Resource node icon

The Resource node can be used to represent a document, video or any other object  that the learner utilises during a learning activity. It is intended to represent resources which do not yet exist, but which the designer plans to implement. If a resource does already exist in some form at the time the activity is being designed (e.g. a draft Word file or Image) it may be dragged and dropped onto the  Activity instead of using this Resource node. These existing resources will be represented on the Activity map by a standard icon e.g. Word icon for Word files orPDF/Acrobat icon for PDF files.

Please see "Doing more with CompendiumLD" to find out how to add and display existing resources such as web pages, documents and presentations. Tip: you can drag and drop documents and other files into CompendiumLD.

5 Role

Role node icon

The Role node is used to represent actors (e.g. students and tutors) who play specific roles in the Activity being designed.

When the users create a Role node they are prompted to choose from: ‘Student’, ‘Tutor’ or ‘Other’.  The ‘Other’ role may be used to model practice based support roles for example.

6 Stop

Stop node icon

The Stop node is used to represent the point the activity finishes for a particular role player. For students, all the learning outcomes linked to the activity should have been addressed by the time the student reaches this node.

7 Task

Task node icon

The Task node is used to represent an action performed by an actor (usually either a student or a tutor). You can add the expected time to complete the task by right-clicking on a task node (the task times will be displayed if ''Show task times' is enabled).

Please see "Doing more with CompendiumLD" to find out how to add and display timing information.  

8 Tool

Tool node icon

The Tool node is used to represent a tool in a learning activity. Tools are utilities  which actors use to create outputs or to interact. When the user creates a Tool node the are prompted to choose one of  ‘Blog’, ‘E-portfolio’, ‘Forum’, ‘Instant messaging’, ‘Podcast’, ‘Simulation’, ‘Virtual World’, ‘Wiki’ or ‘Other’. Typically a tool node will be used to link a Task performed by one actor (e.g. a student) with another Task  performed by a different actor (another student or a tutor), and/or with an Output node.

There is also a help option on the menu presented to enable the user to a select the tool type. Selecting this opens a web search of selected sites known to contain information about tools and learning design, see e.g. this example search for ‘wiki’.

Tip: when the learning design stencil is open and visible, you can create nodes by holding down the ‘Alt’ key and typing the number shown in the left hand side column in the table (e.g.  Alt-1 to create an ‘Activity’ node).

Sequence mapping or swim-lane stencil

The Sequence mapping or swim-lane stencil contains nodes to help the designer layout maps of learning activities.

 

Node name Icon Description

 

Sequence map

Activity node icon

This is an activity map with the nodes below already laid out to get you started quickly.

 

Date/Time schedule marker

Clock icon

This is used to indicate a particular time and/or date during a learning activity e.g. ‘week 3’ or ‘2nd hour’.

 

Intent and challenges

Intent icon

A design should look to capture or express what the designer is aiming to achieve pedagogically when creating a design and what they consider to be the important challenges to learning presented by objects or associations between objects elsewhere in the design. (For example, the common challenges experienced around teaching magnetism, or the common problems of wikis). During design, populating this column should help the designer better understand the key pedagogic design problems; after design it may help them determine the closeness of fit between their initial intent and actual solution.

 

Learning output

Learning output icon

The output may be anything from a written assignment to a subtle observation of behaviour. The outputs of learning, may  be for student’s future use, for summative or formative assessment, for research, for evaluation (can better use be made of outputs by students or teachers), for workload planning, or for quality/teaching assurance purposes. It is only from the outputs of learning activity that a teacher will know if learning outcomes (an aspect of what is to be learnt) have been met.

 

What is to be learnt

What is to be learnt? node icon

A design should clearly show what the designer is anticipating the student will learn. There is widespread consensus that learning outcomes, or objectives, are central to any design. Although there are varying ways of classifying learning outcomes, they will commonly include knowledge and understanding, skills and attitudes and may be expressed as specific objectives appropriate to individual activities and/or broader outcomes of the unit of learning.

 

Student activity

Student activity node icon

A description of what the student is asked to do during the learning activity, or of what is thought that they actually will do.

 

Media and tools

Media and tools node icon

The tools and media used to deliver resources to the students. See ‘Student resources’ below.

 

 

Student resources

Student resources node icon

A description of the semantics and meaning of material to be delivered to students. It is to be delivered via the media and tools . Examples include  a description of a theory, which could be delivered in a printed document, in a web page, via a simulation, or in a combination of these three media and tools.

 

Support roles

Support roles node icon

Support will likely include the teacher  but can also include others involved in the learning such as work based mentors, student support services or, indeed, other learners. 

Conditional stencil

The Conditional stencil is intended to express conditions of the type “if X then Y else Z” within a design, as a means of including different learning pathways within the design.

 

Node name Icon Description

 

Condition

 

Condition node icon

The Condition node is used to express a condition that affects a student’s path through a learning activity. It can be used to show conditions that must be true or false, typically expressed as a question e.g. “Student passes formative test?” or “Student prompted to redraft essay?”
Compendium’s Question or Issue  node ( Issue node icon ) has not been used to express a condition because a CompendiumLD condition needs a precise answer, either true or false, whereas a Compendium Question can have many alternative answers.  The design of the Condition node has been made similar to that of the Question node to reflect that a Condition may be regarded as a special case of a Question.

 

True

True node icon

The true node is used to show the path that is followed if the condition is true.

 

False

False node icon

The false node is used to show the path that is followed if the condition is true.

Standard nodes

Compendium (the tool upon which CompendioumLD is based) includes a set of nodes used for applications such as issue mapping in meetings; requirements generation and analysis; meeting management (agendas, minutes); action item and issue tracking; requirements management; classification; management templates; testing and reference databases. These can also be used in CompendiumLD e.g. for adding notes or raising questions about design decisions.

 

Node name Icon Description

?

Question

Issue node icon

Ask a question or raise an issue.

a

Answer

Answer node icon

Provide a possible answer to a question.

m

Map

Map node icon

(a) Create a “picture” of the relationships between ideas (b) Group questions and ideas together in meaningful clusters (c) Create associative links between nodes.

l

List

List node icon

(a) Create a sortable list of nodes (b) Hold the results of a search (e.g. create a

catalogue of items) (c) Create a collection of nodes that don’t need to be linked with each other (via associative links).

+

Pro

Pro node icon

Support an idea.

-

Con

Con node icon

Argue against an idea.

r

Reference

Reference node icon

Bring in a link to an external file (such as a spreadsheet, picture or document) or drag and drop the file directly onto the map.

n

Note

Note node icon

Provide extra information about another node or the current view

d

Decision

Decision node icon

Resolve a question ± link it to an idea, or right-click on idea to change directly to a decision node.

u

Argument

Argument node icon

Present a general argument, usually in response to an answer or position.

Tip: you can create these nodes by typing the shortcut keys in the left hand side column.


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